Essential Question: What common characteristics do engaging games have?
First we must talk about what a game is. Smith-Robbins (2011) says that all games have "three basic characteristics":
How are games made to be so engaging that we strive for an "epic win"? According to an Edutopia article titled Using Gaming Principles to Engage Students Kiang (2014) talked with game designer to create a list of the top 5 secrets they use to make gaming engaging to the user.
Chen, J. (2007). Flow in games (and everything else). Communications of the ACM, 50(4).
Engaging. (2016). Retrieved September 9, 2016, from http://www.merriam-webster.com/dictionary/engaging
Ermi, L. (2005). Fundamental components of the gameplay experience: Analysing immersion. Authors & Digital Games Research Association DiGRA.
Kiang, D. (2014, October 14). Using Gaming Principles to Engage Students. Retrieved September 12, 2016, from http://www.edutopia.org/blog/using-gaming-principles-engage-students-douglas-kiang
McGonigal, J. (2010). Gaming can make a better world. Retrieved September 09, 2016, from http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world?language=en
Smith-Robbins, S. (2011, February 7). "This Game Sucks": How to Improve the Gamification of Education. Retrieved September 12, 2016, from http://er.educause.edu/articles/2011/2/this-game-sucks-how-to-improve-the-gamification-of-education