Essential Question: How do you currently infuse play into your class? How might you change this as a result of some of the ideas you have encountered?
"Playful learning can in turn lead to deeper engagement with school, better retention of learning and a stronger motivation to persist all the way through school" (Stavely 2015). This is so true!! I my expereience I have tried many resources, but Kahoot and Quizlet.live take the cake as my students go crazy for it! They love the competition and just find it really fun to play even if they don't win. I also have a lot of fun watching them. When playing Kahoot they will yell out answers sometimes it is the right answer and sometimes it is wrong. They have so much fun seeing how many students will take their answer. Sometimes it is really funny to see which students don't want to think on their own. They start to change their habits when they realize taking the easy route sometimes doesn't get the results they want. With Quizlet.live it is fun to watch students work in teams. They have developed strategies and they really take their time. Now my students only get some Classcraft points for winning, and it is not a lot, but yet they still love to play. “It’s important that they’re doing it for its own sake. They’re not doing it for a reward, they’re doing it because they love it. Especially for teenagers, who are under a lot of stress,” Russ said.(Stavely 2015)
I know there are so many ideas I have learned about that would make my classroom even more engaging. I think I will have to start by thinking about the big picture. Stavely (2015) talks about engaging students in the real world. I need to create lessons that focus outside of school. "When putting real-world play into the classroom, students are more motivated when the projects are expansive, big ideas. The most successful teachers first think critically about the big ideas they want students to walk away with, and then find where those big ideas live in the real world."
It is easy to include a game but it is not so easy to create a game that helps students see the big picture. “Some of the best scientists we know will say it’s much more about creativity and innovation than understanding the basics of science. You have to know the basics, but you also have to have that creative bar to design an exciting experiment,” Pope said (Stavely 2015). This is hard for me because I have 6 different science classes and teach 7 classes. I cannot make this happen for each class when I also am taking my own classes, helping seniors fundraise every weekend, doing robotics, and trying to figure out when I can start science fair. I think this is my biggest struggle. I need to start with one class but then I get discouraged because I can't choose which class. If I can choose a class, here are the ideas I found that I would like to try at some point:
Matera, M. (2015). Explore like a pirate: Engage, enrich, and elevate your learners with gamification and game-inspired course design [Kindle Edition]. San Diego, CA: Dave Burgess Consulting.
Pak, R. (2011). Engaging Classroom Games for All Grades. Retrieved November 04, 2016, from http://www.teachhub.com/engaging-classroom-games-all-grades
Stavely, Z. (2015, July 24). How to Bring Playfulness to High School Students. Retrieved November 4, 2016, from https://ww2.kqed.org/mindshift/2015/07/24/how-to-bring-playfulness-to-high-school-students/